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Activate tab when there is only one available

main
KeyKoder 5 years ago
parent
commit
e5a4599e15
  1. 2
      unity/Assets/Scripts/GameLoader.cs

2
unity/Assets/Scripts/GameLoader.cs

@ -198,7 +198,7 @@ public class GameLoader : MonoBehaviour {
pileEntry.tab.SetActive(value.Visible); pileEntry.tab.SetActive(value.Visible);
pileEntry.gameObject.SetActive(value.Visible); pileEntry.gameObject.SetActive(value.Visible);
} }
if(instance.firstReload && instance.pileTabs.GetComponentInChildren<Button>() != null) instance.pileTabs.GetComponentInChildren<Button>().onClick.Invoke(); if((instance.firstReload && instance.pileTabs.GetComponentInChildren<Button>() != null) || instance.pileTabs.GetComponentsInChildren<Button>().Length == 1) instance.pileTabs.GetComponentInChildren<Button>().onClick.Invoke();
// Hardcoded values for pile gameobjects // Hardcoded values for pile gameobjects
piles = instance.conn.GetCommonPiles(); piles = instance.conn.GetCommonPiles();

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