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unity/Assets/Scripts/utils/DiscordUtils.cs
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@ -93,7 +93,7 @@ public static class DiscordUtils { |
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DiscordController discordGO = GameObject.Find("DiscordController").GetComponent<DiscordController>(); |
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var conn = Client.GetConnection(); |
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Discord.Lobby outLobby = new Discord.Lobby(); |
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long lobbyId = 0; |
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// long lobbyId = 0;
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if (discordGO && discordGO.discord != null && conn != null) { |
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var txn = discordGO.lobbyManager.GetLobbyCreateTransaction(); |
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txn.SetCapacity(capacity); |
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