Browse Source

Fix things

new_protocol
ThePerkinrex 5 years ago
parent
commit
a82ba1b7b0
No known key found for this signature in database GPG Key ID: 1F45A7C4BFB41607
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--- Modifiable Card Game Thingy
Important Stuff:
CardType{
Creature
Effect
Resource
}
CustomTypeModifier{} "User defined"
TypeModifier{
None
Instant
Permanent
}
Actions{
ModifyHUDBar(HudBar bar, int amount)
Attack(Card card, int damage)
}
Replace "{iconname}" with icon.
Base Syntax:
[Settings]
iconsize: int (px)
basecard: path (image)
cardhealthicon: path (image)
[Deck]
name: string
cardID*n "how many cards of that id are in the deck"
[Card]
id: unique string
name: string
basetype: CardType
typemod: TypeModifier
typename: string
action: multiline string
image: path (image)
description: string
[Creature/Resource Only] health: int
[Resource Only] resourceicon: path (image)
cost: resourceID*n (multiline for multiple resources)
bg: path (image)
[HUDBar]
id: unique string
bg: path (image)
fill: path (image)
[Icon]
name: unique string
icon: path (image)
[CardOverlay]
id: unique string
[CardParameter]
id: unique string
icon: path (image)

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MIT License
Copyright (c) 2018 Patrick McCarthy
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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using System;
namespace Discord
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using System;
namespace Discord
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static class Constants
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Assets/Plugins/Discord/DiscordGameSDK/ImageManager.cs

@ -1,53 +0,0 @@
using System;
using System.Runtime.InteropServices;
#if UNITY_EDITOR || UNITY_STANDALONE
using UnityEngine;
#endif
namespace Discord
{
public partial struct ImageHandle
{
static public ImageHandle User(Int64 id)
{
return User(id, 128);
}
static public ImageHandle User(Int64 id, UInt32 size)
{
return new ImageHandle
{
Type = ImageType.User,
Id = id,
Size = size,
};
}
}
public partial class ImageManager
{
public void Fetch(ImageHandle handle, FetchHandler callback)
{
Fetch(handle, false, callback);
}
public byte[] GetData(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var data = new byte[dimensions.Width * dimensions.Height * 4];
GetData(handle, data);
return data;
}
#if UNITY_EDITOR || UNITY_STANDALONE
public Texture2D GetTexture(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
texture.LoadRawTextureData(GetData(handle));
texture.Apply();
return texture;
}
#endif
}
}

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Assets/Plugins/Discord/DiscordGameSDK/LobbyManager.cs

@ -1,26 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class LobbyManager
{
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
{
var memberCount = MemberCount(lobbyID);
var members = new List<User>();
for (var i = 0; i < memberCount; i++)
{
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
}
return members;
}
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
{
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
}
}
}

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Assets/Plugins/Discord/DiscordGameSDK/StorageManager.cs

@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class StorageManager
{
public IEnumerable<FileStat> Files()
{
var fileCount = Count();
var files = new List<FileStat>();
for (var i = 0; i < fileCount; i++)
{
files.Add(StatAt(i));
}
return files;
}
}
}

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Assets/Plugins/Discord/DiscordGameSDK/StoreManager.cs

@ -1,32 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class StoreManager
{
public IEnumerable<Entitlement> GetEntitlements()
{
var count = CountEntitlements();
var entitlements = new List<Entitlement>();
for (var i = 0; i < count; i++)
{
entitlements.Add(GetEntitlementAt(i));
}
return entitlements;
}
public IEnumerable<Sku> GetSkus()
{
var count = CountSkus();
var skus = new List<Sku>();
for (var i = 0; i < count; i++)
{
skus.Add(GetSkuAt(i));
}
return skus;
}
}
}

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Assets/packages.config

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Grpc.Tools" version="2.33.1" />
</packages>

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2
server/src/games/run.rs

@ -43,7 +43,7 @@ impl RunningGame {
let Setup {
piles,
player_piles,
players,
players: _,
} = from_dynamic(
&setup(
to_dynamic(Setup {

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