The UNO card game for card-simulator
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fn setup(data) {
print("Setting up UNO for " + data.players + " players");
// print(data.piles.deck);
data.piles.deck = shuffle(data.piles.deck);
// print(data.piles.deck);
// print(data.player_piles);
for i in range(0, 7) {
// print(i);
for player_idx in range(0, data.player_piles.len) {
// print("Deck" + player);
let drawed_card = data.piles.deck.cards.pop();
// print(player.deck.cards);
data.player_piles[player_idx].deck.cards.push(drawed_card);
// print(player.deck.cards);
}
}
// print(data.player_piles);
// print(data.piles.deck);
data.fw = true;
data.next_plus4 = 0;
data.selecting_color_plus4 = false;
return data;
}
fn turn_end(data, player) {
print("Turn for " + player + " ending");
if data.fw {
player.add(1);
}else{
player.sub(1);
}
return [data, player];
}
fn turn_start(data, player) {
print("Turn for " + player + " starting");
return data;
}
fn on_click(data, card, action_author, current_player) {
// TODO handle next_plus4
if action_author == current_player {
if data.selecting_color_plus4 {
print(card);
if card.pile_kind != "common" && card.pile_name == "color_select" {
data.selecting_color_plus4 = false;
let c = data.pop_card(card);
data.piles.placed.cards.push(c);
data.player_piles[current_player.val].color_select.cards = [];
data.next_plus4 = 1;
return [data, true];
}else{
return [data, false];
}
}else{
if card.pile_kind == "common" {
if card.pile_name == "deck" {
// Get a card from the deck
let c = data.pop_card(card);
data.player_piles[current_player.val].deck.cards.push(c);
}
}else{
if card.pile_name == "deck" {
let c = data.get_card(card);
switch c.kind {
"+4" => {
data.selecting_color_plus4 = true;
data.pop_card(card);
data.player_piles[current_player.val].color_select.cards.push(new_card("G+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("R+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("B+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("Y+4"));
return [data, false];
}
_ => {
let last_card = data.piles.placed.cards[data.piles.placed.cards.len-1];
print(last_card);
print(c);
if last_card.other.color == c.other.color {
data.pop_card(card);
data.piles.placed.cards.push(c);
return [data, true];
}else if last_card.other.number == c.other.number {
data.pop_card(card);
data.piles.placed.cards.push(c);
return [data, true];
}else {
return [data, false];
}
}
}
}
}
}
return [data, true];
}
return [data, false];
}