The UNO card game for card-simulator
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

180 lines
5.5 KiB

fn setup(data) {
print("Setting up UNO for " + data.players + " players");
// print(data.piles.deck);
data.piles.deck = shuffle(data.piles.deck);
// print(data.piles.deck);
// print(data.player_piles);
for i in range(0, 7) {
// print(i);
for player_idx in range(0, data.player_piles.len) {
// print("Deck" + player);
let drawed_card = data.piles.deck.cards.pop();
// print(player.deck.cards);
data.player_piles[player_idx].deck.cards.push(drawed_card);
// print(player.deck.cards);
}
}
let drawed_card = data.piles.deck.cards.pop();
data.piles.placed.cards.push(drawed_card);
// print(data.player_piles);
// print(data.piles.deck);
data.fw = true;
data.skip = false;
data.next_plus4 = 0;
data.next_plus2 = 0;
data.selecting_color_plus4 = false;
data.selecting_color = false;
return data;
}
fn turn_end(data, player) {
print("Turn for " + player + " ending");
let s = if data.skip {2} else {1};
if data.fw {
player.add(s);
}else{
player.sub(s);
}
data.skip = false;
// TODO Add has_finished condition
return [data, player, false];
}
fn turn_start(data, player) {
print("Turn for " + player + " starting");
return data;
}
fn on_click(data, card, action_author, current_player) {
if action_author == current_player {
if data.selecting_color_plus4 {
print(card);
if card.pile_kind != "common" && card.pile_name == "color_select" {
data.selecting_color_plus4 = false;
let c = data.pop_card(card);
data.piles.placed.cards.push(c);
data.player_piles[current_player.val].color_select.cards = [];
data.next_plus4 += 1;
data.player_piles[current_player.val].color_select.visible = false;
data.player_piles[current_player.val].deck.visible = true;
return [data, true];
}else{
return [data, false];
}
}else if data.selecting_color {
print(card);
if card.pile_kind != "common" && card.pile_name == "color_select" {
data.selecting_color = false;
let c = data.pop_card(card);
data.piles.placed.cards.push(c);
data.player_piles[current_player.val].color_select.cards = [];
data.player_piles[current_player.val].color_select.visible = false;
data.player_piles[current_player.val].deck.visible = true;
return [data, true];
}else{
return [data, false];
}
}else{
if card.pile_kind == "common" {
if card.pile_name == "deck" {
if data.next_plus4 == 0 && data.next_plus2 == 0 {
// Get a card from the deck
data = draw(data, current_player);
return [data, true]; // TODO: Turn shouldn't end on draw, if placeable, the card should be placed or kept
}else if data.next_plus2 == 0 {
for i in range(0, data.next_plus4*4) {
data = draw(data, current_player);
}
data.next_plus4 = 0;
return [data, true];
}else{
for i in range(0, data.next_plus2*2) {
data = draw(data, current_player);
}
data.next_plus2 = 0;
return [data, true];
}
}
}else{
if card.pile_name == "deck" {
let c = data.get_card(card);
switch c.kind {
"+4" => {
data.selecting_color_plus4 = true;
data.pop_card(card);
data.player_piles[current_player.val].color_select.cards.push(new_card("G+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("R+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("B+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("Y+4"));
data.player_piles[current_player.val].color_select.visible = true;
data.player_piles[current_player.val].deck.visible = false;
return [data, false];
}
"COLORCHANGE" => if data.next_plus4 == 0 {
data.selecting_color = true;
data.pop_card(card);
data.player_piles[current_player.val].color_select.cards.push(new_card("GCOLORCHANGE"));
data.player_piles[current_player.val].color_select.cards.push(new_card("RCOLORCHANGE"));
data.player_piles[current_player.val].color_select.cards.push(new_card("BCOLORCHANGE"));
data.player_piles[current_player.val].color_select.cards.push(new_card("YCOLORCHANGE"));
data.player_piles[current_player.val].color_select.visible = true;
data.player_piles[current_player.val].deck.visible = false;
return [data, false];
}
_ => if data.next_plus4 == 0 {
let last_card = data.piles.placed.cards[data.piles.placed.cards.len-1];
print(last_card);
print(c);
if last_card.other.color == c.other.color || last_card.other.number == c.other.number {
if data.next_plus2 == 0 {
data.pop_card(card);
data.piles.placed.cards.push(c);
switch c.other.number {
"REVERSE" => {data.fw = !data.fw}
"SKIP" => {data.skip = true}
"+2" => {data.next_plus2 += 1}
}
return [data, true];
} else if c.other.number == "+2" {
data.pop_card(card);
data.piles.placed.cards.push(c);
data.next_plus2 += 1;
return [data, true];
}else{
return [data, false];
}
} else {
return [data, false];
}
}
}
}
}
}
return [data, true];
}
return [data, false];
}
fn draw(data, current_player) {
if data.piles.deck.len == 0 {
let s = data.piles.placed.cards.split(1);
data.piles.placed.cards = s[0];
data.piles.deck = shuffle(s[1]);
}
let c = data.piles.deck.cards.pop();
data.player_piles[current_player.val].deck.cards.push(c);
return data;
}