Browse Source

Add support for colorchange and +4

main
ThePerkinrex 5 years ago
parent
commit
d97ebb4542
No known key found for this signature in database GPG Key ID: FD81DE6D75E20917
  1. 4
      game.json
  2. 64
      game.rhai

4
game.json

@ -442,6 +442,8 @@
"deck": {
"cards": []
},
"color_select": {}
"color_select": {
"visible": false
}
}
}

64
game.rhai

@ -19,11 +19,14 @@ fn setup(data) {
// print(player.deck.cards);
}
}
let drawed_card = data.piles.deck.cards.pop();
data.piles.placed.cards.push(drawed_card);
// print(data.player_piles);
// print(data.piles.deck);
data.fw = true;
data.next_plus4 = 0;
data.selecting_color_plus4 = false;
data.selecting_color = false;
return data;
}
@ -52,7 +55,22 @@ fn on_click(data, card, action_author, current_player) {
let c = data.pop_card(card);
data.piles.placed.cards.push(c);
data.player_piles[current_player.val].color_select.cards = [];
data.next_plus4 = 1;
data.next_plus4 += 1;
data.player_piles[current_player.val].color_select.visible = false;
data.player_piles[current_player.val].deck.visible = true;
return [data, true];
}else{
return [data, false];
}
}else if data.selecting_color {
print(card);
if card.pile_kind != "common" && card.pile_name == "color_select" {
data.selecting_color = false;
let c = data.pop_card(card);
data.piles.placed.cards.push(c);
data.player_piles[current_player.val].color_select.cards = [];
data.player_piles[current_player.val].color_select.visible = false;
data.player_piles[current_player.val].deck.visible = true;
return [data, true];
}else{
return [data, false];
@ -60,9 +78,17 @@ fn on_click(data, card, action_author, current_player) {
}else{
if card.pile_kind == "common" {
if card.pile_name == "deck" {
// Get a card from the deck
let c = data.pop_card(card);
data.player_piles[current_player.val].deck.cards.push(c);
if data.next_plus4 == 0 {
// Get a card from the deck
data = draw(data, current_player);
return [data, true]; // TODO: Turn shouldn't end on draw, if placeable, the card should be placed or kept
}else{
for i in range(0, data.next_plus4*4) {
data = draw(data, current_player);
}
data.next_plus4 = 0;
return [data, true];
}
}
}else{
@ -76,10 +102,25 @@ fn on_click(data, card, action_author, current_player) {
data.player_piles[current_player.val].color_select.cards.push(new_card("R+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("B+4"));
data.player_piles[current_player.val].color_select.cards.push(new_card("Y+4"));
data.player_piles[current_player.val].color_select.visible = true;
data.player_piles[current_player.val].deck.visible = false;
return [data, false];
}
"COLORCHANGE" => if data.next_plus4 == 0 {
data.selecting_color = true;
data.pop_card(card);
data.player_piles[current_player.val].color_select.cards.push(new_card("GCOLORCHANGE"));
data.player_piles[current_player.val].color_select.cards.push(new_card("RCOLORCHANGE"));
data.player_piles[current_player.val].color_select.cards.push(new_card("BCOLORCHANGE"));
data.player_piles[current_player.val].color_select.cards.push(new_card("YCOLORCHANGE"));
data.player_piles[current_player.val].color_select.visible = true;
data.player_piles[current_player.val].deck.visible = false;
return [data, false];
}
_ => {
_ => if data.next_plus4 == 0 {
let last_card = data.piles.placed.cards[data.piles.placed.cards.len-1];
print(last_card);
print(c);
@ -103,4 +144,15 @@ fn on_click(data, card, action_author, current_player) {
}
return [data, false];
}
fn draw(data, current_player) {
if data.piles.deck.len == 0 {
let s = data.piles.placed.cards.split(1);
data.piles.placed.cards = s[0];
data.piles.deck = shuffle(s[1]);
}
let c = data.piles.deck.cards.pop();
data.player_piles[current_player.val].deck.cards.push(c);
return data;
}
Loading…
Cancel
Save