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110 lines
4.5 KiB
110 lines
4.5 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class GameLoader : MonoBehaviour {
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public GameObject table;
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public GameObject playerCube;
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public int myIndex;
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public int playerCount;
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public Color[] playerColors;
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public GameObject cardPrefab;
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public GameObject handUI;
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public GameObject deck;
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public GameObject thrownCards;
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public static MainMenuController mmc;
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public static System.Action onReloadPiles;
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void Start() {
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mmc = FindObjectOfType<MainMenuController>();
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mmc.gameObject.SetActive(false);
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var angleDelta = (270) / playerCount;
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var dst = 15;
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var angleOffset = 45;
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for (int i=0;i<playerCount;i++) {
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if (i == myIndex)
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continue;
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var offsetMult = (i - myIndex) > 0 ? 1 : -1;
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var angle = (angleDelta * (i - myIndex) + angleOffset * offsetMult);
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Vector3 pos = new Vector3(dst * Mathf.Sin(angle * Mathf.Deg2Rad), 2.6f, -dst * Mathf.Cos(angle * Mathf.Deg2Rad));
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var player = Instantiate(playerCube, pos, Quaternion.AngleAxis(-angle, Vector3.up));
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player.GetComponent<Renderer>().material.color = playerColors[i];
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}
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SpawnClientCards();
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SpawnCommonCards();
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onReloadPiles += SpawnCommonCards;
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onReloadPiles += SpawnClientCards;
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}
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GameObject SpawnCard(Client.Connection conn, string cardKind) {
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var cardImages = conn.GetCardImage(cardKind);
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var card = Instantiate(cardPrefab, Vector3.zero, Quaternion.identity, handUI.transform);
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var front = new Texture2D(1, 1);
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front.LoadImage(cardImages.Face.Span.ToArray());
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var back = new Texture2D(1, 1);
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back.LoadImage(cardImages.Back.Span.ToArray());
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card.transform.Find("Images").GetComponentsInChildren<RawImage>()[0].texture = front;
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card.transform.Find("Images").GetComponentsInChildren<RawImage>()[1].texture = back;
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card.transform.localScale = new Vector3(0.15f, 0.15f, 1f);
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return card;
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}
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GameObject SpawnCardInTable(Client.Connection conn, string cardKind, GameObject parent) {
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var cardImages = conn.GetCardImage(cardKind);
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var card = Instantiate(cardPrefab, Vector3.zero, Quaternion.identity, parent.transform);
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var front = new Texture2D(1, 1);
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front.LoadImage(cardImages.Face.Span.ToArray());
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var back = new Texture2D(1, 1);
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back.LoadImage(cardImages.Back.Span.ToArray());
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card.transform.Find("Images").GetComponentsInChildren<RawImage>()[0].texture = front;
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card.transform.Find("Images").GetComponentsInChildren<RawImage>()[1].texture = back;
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card.transform.localScale = new Vector3(0.15f, 0.15f, 1f);
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card.GetComponent<Card>().ThrowCard(parent);
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return card;
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}
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void SpawnClientCards() {
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var conn = Client.GetConnection();
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if (conn != null) {
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var clientPiles = conn.GetPiles(mmc.currentUsername);
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foreach (string key in clientPiles["Owned"].Keys) {
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var pile = clientPiles["Owned"][key];
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int idx = 0;
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foreach(Game.MessageStatus.Types.Card card in pile.Cards) {
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var cardGO = SpawnCard(conn, card.Kind.Kind);
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if(cardGO != null) {
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cardGO.GetComponent<Card>().InitData(key, false, idx);
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}
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idx++;
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}
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}
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}
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}
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void SpawnCommonCards() {
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var conn = Client.GetConnection();
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if (conn != null) {
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var clientPiles = conn.GetPiles(mmc.currentUsername);
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foreach (string key in clientPiles["Common"].Keys) {
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var pile = clientPiles["Common"][key];
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int idx = 0;
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foreach (Game.MessageStatus.Types.Card card in pile.Cards) {
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var cardGO = SpawnCardInTable(conn, card.Kind.Kind, key == "placed" ? thrownCards : deck);
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if (cardGO != null) {
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cardGO.GetComponent<Card>().InitData(key, true, idx);
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}
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idx++;
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}
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}
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}
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}
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public static void ReloadPiles(Dictionary<string, Dictionary<string, Game.MessageStatus.Types.Pile>> piles, bool reloadHand = true) {
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var cards = GameObject.FindGameObjectsWithTag("Card");
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foreach (GameObject card in cards) {
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Destroy(card);
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}
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onReloadPiles();
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}
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void Update() {}
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}
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