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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PileTab : MonoBehaviour {
public void OnClick() {
var tabs = GameLoader.instance.pileTabs.transform;
var piles = GameLoader.instance.playerPiles.transform;
var self = transform.GetSiblingIndex();
for (int i = 0; i < tabs.childCount; i++) {
tabs.GetChild(i).GetComponent<RawImage>().color = i == self ? new Color32(255, 255, 255, 100) : new Color32(255, 255, 255, 22);
piles.GetChild(i).gameObject.SetActive(i == self);
}
}
}