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251 lines
8.4 KiB
251 lines
8.4 KiB
using Grpc.Core;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using Utilities;
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public static class Client
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{
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private static Connection reference;
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public static void Connect(string name, string address = "127.0.0.1:50052")
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{
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reference = new Connection(name, address);
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}
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public static ref Connection GetConnection()
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{
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return ref reference;
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}
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public static void CloseConnection()
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{
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if (reference != null)
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{
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reference.Close();
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reference = null;
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}
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}
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public class Connection // : MonoBehaviour
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{
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private ConnectionService.Connection.ConnectionClient connection;
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private Lobby.Lobby.LobbyClient lobby_client;
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private Game.Game.GameClient game_client;
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private Channel channel;
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private string connId;
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private uint? lobby = null;
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private string address;
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private Modifiable<Lobby.LobbyStatus> lobby_status = null;
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public Connection(string user, string address)
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{
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channel = new Channel(address, ChannelCredentials.Insecure);
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connection = new ConnectionService.Connection.ConnectionClient(channel);
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lobby_client = new Lobby.Lobby.LobbyClient(channel);
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game_client = new Game.Game.GameClient(channel);
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connId = connection.connect(new Common.Name { Name_ = user }).Id;
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this.address = address;
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}
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public string Name() {
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return connection.name(new Google.Protobuf.WellKnownTypes.Empty()).Name_;
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}
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public string GetServerAddress() {
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return address;
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}
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public void JoinLobby(string code)
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{
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lobby = Base32.FromString(code);
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connection.joinLobbyWithCode(new ConnectionService.LobbyCode { Code = (uint)lobby }, new Metadata { new Metadata.Entry("client_id", connId) });
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}
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public string CreateLobby(bool isPublic)
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{
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lobby = connection.createLobby(new ConnectionService.LobbyConfig {Public = isPublic}, new Metadata { new Metadata.Entry("client_id", connId) }).Code;
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return Base32.ToString((uint)lobby);
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}
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public string GetLobby()
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{
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if (lobby != null)
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{
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return Base32.ToString((uint)lobby);
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}
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else
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{
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return null;
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}
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}
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public List<string> GetUsersInSameLobby(){
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AsyncServerStreamingCall<Common.Name> stream = lobby_client.users(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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List<string> l = new List<string>();
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while (runSync(stream.ResponseStream.MoveNext()))
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{
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Common.Name g = stream.ResponseStream.Current;
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l.Add(g.Name_);
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// Debug.Log("Received " + feature.ToString());
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}
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// Debug.Log(stream.ResponseStream.Current);
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return l;
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}
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public Lobby.LobbyStatus GetLobbyStatus(out bool hasChanged) {
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hasChanged = false;
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if (lobby != null) {
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if (lobby_status != null) {
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var hasNew = lobby_client.hasNewStatus(
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new Lobby.LastStatusTimestamp {
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Time = Google.Protobuf.WellKnownTypes.Timestamp.FromDateTime(lobby_status.GetLastModfication()),
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Lobby = (uint)lobby,
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},
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new Metadata { new Metadata.Entry("client_id", connId) }
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).Value;
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// Debug.Log("HasNewStatus: " + hasNew);
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if (hasNew) {
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lobby_status.Set(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }));
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hasChanged = true;
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}
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} else {
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Debug.Log("Getting status");
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lobby_status = new Modifiable<Lobby.LobbyStatus>(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }));
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hasChanged = true;
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}
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return lobby_status.Get();
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} else {
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return null;
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}
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}
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public List<Lobby.Vote> GetLobbyVotes(uint game) {
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bool _b = false;
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Google.Protobuf.Collections.RepeatedField<Lobby.Vote> votes = GetLobbyStatus(out _b).Votes;
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var gameVotes = new List<Lobby.Vote>();
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foreach (Lobby.Vote vote in votes) {
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if (vote.Game == game) {
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gameVotes.Add(vote);
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}
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}
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return gameVotes;
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}
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public int GetLobbyVoteCount(uint game) {
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bool _b = false;
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Google.Protobuf.Collections.RepeatedField<Lobby.Vote> votes = GetLobbyStatus(out _b).Votes;
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var gameVotes = new List<Lobby.Vote>();
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foreach (Lobby.Vote vote in votes) {
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if (vote.Game == game) {
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gameVotes.Add(vote);
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}
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}
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return gameVotes.Count;
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}
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public Lobby.Vote GetSelfVote(string player) {
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bool _b = false;
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Google.Protobuf.Collections.RepeatedField<Lobby.Vote> votes = GetLobbyStatus(out _b).Votes;
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foreach (Lobby.Vote vote in votes) {
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Debug.Log(vote);
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if (vote.Player == player) {
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return vote;
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}
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}
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return null;
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}
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public void Vote(uint game) {
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lobby_client.vote(new Lobby.SingleVote() { Game = game }, new Metadata { new Metadata.Entry("client_id", connId) });
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}
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public void SetReady() {
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lobby_client.ready(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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}
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public void LeaveLobby() {
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lobby_client.leave(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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lobby = null;
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}
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public List<string> GetPublicLobbies() {
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AsyncServerStreamingCall<ConnectionService.LobbyCode> stream = connection.getPublicLobbies(new Google.Protobuf.WellKnownTypes.Empty());
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List<string> l = new List<string>();
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while (runSync(stream.ResponseStream.MoveNext()))
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{
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ConnectionService.LobbyCode g = stream.ResponseStream.Current;
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l.Add(Base32.ToString(g.Code));
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// Debug.Log("Received " + feature.ToString());
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}
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// Debug.Log(stream.ResponseStream.Current);
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return l;
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}
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public Game.Image GetCardImage(string cardKind) {
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return game_client.getCardImage(new Game.CardKind() { Kind = cardKind }, new Metadata { new Metadata.Entry("client_id", connId) });
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}
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public ICollection<Game.MessageStatus.Types.Pile> GetCards(string user) {
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var status = game_client.status(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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return status.PlayerPiles[status.Names.IndexOf(new Common.Name() { Name_ = user })].Piles_.Values;
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}
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public Dictionary<string, Dictionary<string, Game.MessageStatus.Types.Pile>> GetPiles(string user) {
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var status = game_client.status(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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var piles = new Dictionary<string, Dictionary<string, Game.MessageStatus.Types.Pile>>();
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var playerPilesMap = status.PlayerPiles[status.Names.IndexOf(new Common.Name() { Name_ = user })].Piles_;
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var playerPiles = new Dictionary<string, Game.MessageStatus.Types.Pile>();
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foreach(string key in playerPilesMap.Keys) {
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playerPiles.Add(key, playerPilesMap[key]);
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}
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var commonPilesMap = status.CommonPiles.Piles_;
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var commonPiles = new Dictionary<string, Game.MessageStatus.Types.Pile>();
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foreach (string key in commonPilesMap.Keys) {
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commonPiles.Add(key, commonPilesMap[key]);
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}
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piles.Add("Owned", playerPiles);
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piles.Add("Common", commonPiles);
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return piles;
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}
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public int GetUserIndex(string user) {
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var status = game_client.status(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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return status.Names.IndexOf(new Common.Name() { Name_ = user });
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}
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public Dictionary<string, Dictionary<string, Game.MessageStatus.Types.Pile>> OnClickCard(string pileName, bool isCommonPile, int cardIdx, string user) {
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Game.PileKind pileKind = new Game.PileKind() { Owned = (uint)GetUserIndex(user) };
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game_client.onClick(new Game.CardId() { PileKind = pileKind, CardIndex = new Game.CardIndex() { Index = (uint)cardIdx }, PileName = pileName }, new Metadata { new Metadata.Entry("client_id", connId) });
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return GetPiles(user);
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}
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public List<ConnectionService.Game> GetGames()
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{
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AsyncServerStreamingCall<ConnectionService.Game> stream = connection.getGames(new Google.Protobuf.WellKnownTypes.Empty());
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List<ConnectionService.Game> l = new List<ConnectionService.Game>();
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while (runSync(stream.ResponseStream.MoveNext()))
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{
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ConnectionService.Game g = stream.ResponseStream.Current;
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l.Add(g);
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// Debug.Log("Received " + feature.ToString());
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}
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// Debug.Log(stream.ResponseStream.Current);
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return l;
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}
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static T runSync<T>(Task<T> task)
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{
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task.Wait();
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return task.Result;
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}
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public void Close()
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{
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connection.disconnect(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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channel.ShutdownAsync().Wait();
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}
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}
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}
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