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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameLoader : MonoBehaviour {
public GameObject table;
public GameObject playerCube;
public int myIndex;
public int playerCount;
public Color[] playerColors;
public GameObject cardPrefab;
public GameObject handUI;
public GameObject deck;
public GameObject thrownCards;
public static MainMenuController mmc;
public static System.Action onReloadPiles;
void Start() {
mmc = FindObjectOfType<MainMenuController>();
mmc.gameObject.SetActive(false);
var angleDelta = (270) / playerCount;
var dst = 15;
var angleOffset = 45;
for (int i=0;i<playerCount;i++) {
if (i == myIndex)
continue;
var offsetMult = (i - myIndex) > 0 ? 1 : -1;
var angle = (angleDelta * (i - myIndex) + angleOffset * offsetMult);
Vector3 pos = new Vector3(dst * Mathf.Sin(angle * Mathf.Deg2Rad), 2.6f, -dst * Mathf.Cos(angle * Mathf.Deg2Rad));
var player = Instantiate(playerCube, pos, Quaternion.AngleAxis(-angle, Vector3.up));
player.GetComponent<Renderer>().material.color = playerColors[i];
}
SpawnClientCards();
SpawnCommonCards();
onReloadPiles += SpawnCommonCards;
onReloadPiles += SpawnClientCards;
}
// GameObject SpawnCard(Client.Connection conn, string cardKind) {
// var cardImages = conn.GetCardImage(cardKind);
// var card = Instantiate(cardPrefab, Vector3.zero, Quaternion.identity, handUI.transform);
// var front = new Texture2D(1, 1);
// front.LoadImage(cardImages.Face.Span.ToArray());
// var back = new Texture2D(1, 1);
// back.LoadImage(cardImages.Back.Span.ToArray());
// card.transform.Find("Images").GetComponentsInChildren<RawImage>()[0].texture = front;
// card.transform.Find("Images").GetComponentsInChildren<RawImage>()[1].texture = back;
// card.transform.localScale = new Vector3(0.15f, 0.15f, 1f);
// return card;
// }
// GameObject SpawnCardInTable(Client.Connection conn, string cardKind, GameObject parent) {
// var cardImages = conn.GetCardImage(cardKind);
// var card = Instantiate(cardPrefab, Vector3.zero, Quaternion.identity, parent.transform);
// var front = new Texture2D(1, 1);
// front.LoadImage(cardImages.Face.Span.ToArray());
// var back = new Texture2D(1, 1);
// back.LoadImage(cardImages.Back.Span.ToArray());
// card.transform.Find("Images").GetComponentsInChildren<RawImage>()[0].texture = front;
// card.transform.Find("Images").GetComponentsInChildren<RawImage>()[1].texture = back;
// card.transform.localScale = new Vector3(0.15f, 0.15f, 1f);
// card.GetComponent<Card>().ThrowCard(parent);
// return card;
// }
void SpawnClientCards() {
// var conn = Client.GetConnection();
// if (conn != null) {
// var clientPiles = conn.GetPiles(mmc.currentUsername);
// foreach (string key in clientPiles["Owned"].Keys) {
// var pile = clientPiles["Owned"][key];
// int idx = 0;
// foreach(Game.MessageStatus.Types.Card card in pile.Cards) {
// var cardGO = SpawnCard(conn, card.Kind.Kind);
// if(cardGO != null) {
// cardGO.GetComponent<Card>().InitData(key, false, idx);
// }
// idx++;
// }
// }
// }
}
void SpawnCommonCards() {
// var conn = Client.GetConnection();
// if (conn != null) {
// var clientPiles = conn.GetPiles(mmc.currentUsername);
// foreach (string key in clientPiles["Common"].Keys) {
// var pile = clientPiles["Common"][key];
// int idx = 0;
// foreach (Game.MessageStatus.Types.Card card in pile.Cards) {
// var cardGO = SpawnCardInTable(conn, card.Kind.Kind, key == "placed" ? thrownCards : deck);
// if (cardGO != null) {
// cardGO.GetComponent<Card>().InitData(key, true, idx);
// }
// idx++;
// }
// }
// }
}
// public static void ReloadPiles(Dictionary<string, Dictionary<string, Game.MessageStatus.Types.Pile>> piles, bool reloadHand = true) {
// var cards = GameObject.FindGameObjectsWithTag("Card");
// foreach (GameObject card in cards) {
// Destroy(card);
// }
// onReloadPiles();
// }
void Update() {}
}