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144 lines
4.5 KiB
144 lines
4.5 KiB
using Grpc.Core;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using Utilities;
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public static class Client {
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private static Connection reference;
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public static void Connect(string name, string address = "127.0.0.1:50052") {
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reference = new Connection(name, address);
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}
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public static ref Connection GetConnection() {
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return ref reference;
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}
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public static void CloseConnection() {
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if (reference != null) {
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reference.Close();
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reference = null;
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}
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}
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public class Connection // : MonoBehaviour
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{
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private Game.Connection.ConnectionClient connection;
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private Game.Lobby.LobbyClient lobby_client;
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private Channel channel;
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private string connId;
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private uint? lobby = null;
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private Modifiable<Game.LobbyStatus> lobby_status = null;
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public Connection(string user, string address) {
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channel = new Channel(address, ChannelCredentials.Insecure);
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connection = new Game.Connection.ConnectionClient(channel);
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lobby_client = new Game.Lobby.LobbyClient(channel);
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connId = connection.connect(new Game.Name { Name_ = user }).Id;
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}
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public string Name() {
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return connection.name(new Google.Protobuf.WellKnownTypes.Empty()).Name_;
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}
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public void JoinLobby(string code) {
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lobby = Base32.FromString(code);
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connection.joinLobbyWithCode(new Game.LobbyCode { Code = (uint)lobby }, new Metadata { new Metadata.Entry("client_id", connId) });
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}
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public string CreateLobby(bool isPublic) {
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lobby = connection.createLobby(new Game.LobbyConfig { Public = isPublic }, new Metadata { new Metadata.Entry("client_id", connId) }).Code;
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return Base32.ToString((uint)lobby);
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}
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public string GetLobby() {
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if (lobby != null) {
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return Base32.ToString((uint)lobby);
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} else {
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return null;
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}
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}
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public Game.LobbyStatus LobbyStatus() {
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if (lobby != null) {
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if (lobby_status != null) {
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var hasNew = lobby_client.hasNewStatus(
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new Game.LastStatusTimestamp {
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Time = Google.Protobuf.WellKnownTypes.Timestamp.FromDateTime(lobby_status.GetLastModfication()),
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Lobby = (uint)lobby,
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},
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new Metadata { new Metadata.Entry("client_id", connId) }
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).Value;
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Debug.Log("HasNewStatus: " + hasNew);
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if (hasNew) {
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lobby_status.Set(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }));
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}
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return lobby_status.Get();
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} else {
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Debug.Log("Getting status");
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lobby_status = new Utilities.Modifiable<Game.LobbyStatus>(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }));
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return lobby_status.Get();
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}
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} else {
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return null;
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}
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}
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public List<string> GetUsersInSameLobby() {
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AsyncServerStreamingCall<Game.Name> stream = lobby_client.users(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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List<string> l = new List<string>();
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while (runSync(stream.ResponseStream.MoveNext())) {
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Game.Name g = stream.ResponseStream.Current;
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l.Add(g.Name_);
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// Debug.Log("Received " + feature.ToString());
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}
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// Debug.Log(stream.ResponseStream.Current);
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return l;
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}
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public void LeaveLobby() {
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lobby_status = null;
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lobby_client.leave(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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lobby = null;
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}
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public List<string> GetPublicLobbies() {
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AsyncServerStreamingCall<Game.LobbyCode> stream = connection.getPublicLobbies(new Google.Protobuf.WellKnownTypes.Empty());
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List<string> l = new List<string>();
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while (runSync(stream.ResponseStream.MoveNext())) {
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Game.LobbyCode g = stream.ResponseStream.Current;
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l.Add(Base32.ToString(g.Code));
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// Debug.Log("Received " + feature.ToString());
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}
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// Debug.Log(stream.ResponseStream.Current);
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return l;
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}
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public List<Game.Game> GetGames() {
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AsyncServerStreamingCall<Game.Game> stream = connection.getGames(new Google.Protobuf.WellKnownTypes.Empty());
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List<Game.Game> l = new List<Game.Game>();
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while (runSync(stream.ResponseStream.MoveNext())) {
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Game.Game g = stream.ResponseStream.Current;
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l.Add(g);
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// Debug.Log("Received " + feature.ToString());
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}
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// Debug.Log(stream.ResponseStream.Current);
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return l;
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}
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static T runSync<T>(Task<T> task) {
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task.Wait();
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return task.Result;
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}
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public void Close() {
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connection.disconnect(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
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channel.ShutdownAsync().Wait();
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}
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}
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}
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