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using Grpc.Core;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using Utilities;
public static class Client {
private static Connection reference;
public static void Connect(string name, string address = "127.0.0.1:50052") {
reference = new Connection(name, address);
}
public static ref Connection GetConnection() {
return ref reference;
}
public static void CloseConnection() {
if (reference != null) {
reference.Close();
reference = null;
}
}
public class Connection // : MonoBehaviour
{
private Game.Connection.ConnectionClient connection;
private Game.Lobby.LobbyClient lobby_client;
private Channel channel;
private string connId;
private uint? lobby = null;
private Modifiable<Game.LobbyStatus> lobby_status = null;
public Connection(string user, string address) {
channel = new Channel(address, ChannelCredentials.Insecure);
connection = new Game.Connection.ConnectionClient(channel);
lobby_client = new Game.Lobby.LobbyClient(channel);
connId = connection.connect(new Game.Name { Name_ = user }).Id;
}
public string Name() {
return connection.name(new Google.Protobuf.WellKnownTypes.Empty()).Name_;
}
public void JoinLobby(string code) {
lobby = Base32.FromString(code);
connection.joinLobbyWithCode(new Game.LobbyCode { Code = (uint)lobby }, new Metadata { new Metadata.Entry("client_id", connId) });
}
public string CreateLobby(bool isPublic) {
lobby = connection.createLobby(new Game.LobbyConfig { Public = isPublic }, new Metadata { new Metadata.Entry("client_id", connId) }).Code;
return Base32.ToString((uint)lobby);
}
public string GetLobby() {
if (lobby != null) {
return Base32.ToString((uint)lobby);
} else {
return null;
}
}
public Game.LobbyStatus LobbyStatus() {
if (lobby != null) {
if (lobby_status != null) {
var hasNew = lobby_client.hasNewStatus(
new Game.LastStatusTimestamp {
Time = Google.Protobuf.WellKnownTypes.Timestamp.FromDateTime(lobby_status.GetLastModfication()),
Lobby = (uint)lobby,
},
new Metadata { new Metadata.Entry("client_id", connId) }
).Value;
Debug.Log("HasNewStatus: " + hasNew);
if (hasNew) {
lobby_status.Set(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }));
}
return lobby_status.Get();
} else {
Debug.Log("Getting status");
lobby_status = new Utilities.Modifiable<Game.LobbyStatus>(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }));
return lobby_status.Get();
}
} else {
return null;
}
}
public List<string> GetUsersInSameLobby() {
AsyncServerStreamingCall<Game.Name> stream = lobby_client.users(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
List<string> l = new List<string>();
while (runSync(stream.ResponseStream.MoveNext())) {
Game.Name g = stream.ResponseStream.Current;
l.Add(g.Name_);
// Debug.Log("Received " + feature.ToString());
}
// Debug.Log(stream.ResponseStream.Current);
return l;
}
public void LeaveLobby() {
lobby_status = null;
lobby_client.leave(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
lobby = null;
}
public List<string> GetPublicLobbies() {
AsyncServerStreamingCall<Game.LobbyCode> stream = connection.getPublicLobbies(new Google.Protobuf.WellKnownTypes.Empty());
List<string> l = new List<string>();
while (runSync(stream.ResponseStream.MoveNext())) {
Game.LobbyCode g = stream.ResponseStream.Current;
l.Add(Base32.ToString(g.Code));
// Debug.Log("Received " + feature.ToString());
}
// Debug.Log(stream.ResponseStream.Current);
return l;
}
public List<Game.Game> GetGames() {
AsyncServerStreamingCall<Game.Game> stream = connection.getGames(new Google.Protobuf.WellKnownTypes.Empty());
List<Game.Game> l = new List<Game.Game>();
while (runSync(stream.ResponseStream.MoveNext())) {
Game.Game g = stream.ResponseStream.Current;
l.Add(g);
// Debug.Log("Received " + feature.ToString());
}
// Debug.Log(stream.ResponseStream.Current);
return l;
}
static T runSync<T>(Task<T> task) {
task.Wait();
return task.Result;
}
public void Close() {
connection.disconnect(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) });
channel.ShutdownAsync().Wait();
}
}
}