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// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: game.proto
// </auto-generated>
#pragma warning disable 0414, 1591
#region Designer generated code
using grpc = global::Grpc.Core;
namespace Game {
/// <summary>
/// Connection utilities to get a client_id
/// </summary>
public static partial class Connection
{
static readonly string __ServiceName = "game.Connection";
static void __Helper_SerializeMessage(global::Google.Protobuf.IMessage message, grpc::SerializationContext context)
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (message is global::Google.Protobuf.IBufferMessage)
{
context.SetPayloadLength(message.CalculateSize());
global::Google.Protobuf.MessageExtensions.WriteTo(message, context.GetBufferWriter());
context.Complete();
return;
}
#endif
context.Complete(global::Google.Protobuf.MessageExtensions.ToByteArray(message));
}
static class __Helper_MessageCache<T>
{
public static readonly bool IsBufferMessage = global::System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(global::Google.Protobuf.IBufferMessage)).IsAssignableFrom(typeof(T));
}
static T __Helper_DeserializeMessage<T>(grpc::DeserializationContext context, global::Google.Protobuf.MessageParser<T> parser) where T : global::Google.Protobuf.IMessage<T>
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (__Helper_MessageCache<T>.IsBufferMessage)
{
return parser.ParseFrom(context.PayloadAsReadOnlySequence());
}
#endif
return parser.ParseFrom(context.PayloadAsNewBuffer());
}
static readonly grpc::Marshaller<global::Game.Username> __Marshaller_game_Username = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.Username.Parser));
static readonly grpc::Marshaller<global::Game.UserID> __Marshaller_game_UserID = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.UserID.Parser));
static readonly grpc::Marshaller<global::Game.LobbyCode> __Marshaller_game_LobbyCode = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.LobbyCode.Parser));
static readonly grpc::Marshaller<global::Game.Null> __Marshaller_game_Null = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.Null.Parser));
static readonly grpc::Method<global::Game.Username, global::Game.UserID> __Method_connect = new grpc::Method<global::Game.Username, global::Game.UserID>(
grpc::MethodType.Unary,
__ServiceName,
"connect",
__Marshaller_game_Username,
__Marshaller_game_UserID);
static readonly grpc::Method<global::Game.LobbyCode, global::Game.Null> __Method_joinLobbyWithCode = new grpc::Method<global::Game.LobbyCode, global::Game.Null>(
grpc::MethodType.Unary,
__ServiceName,
"joinLobbyWithCode",
__Marshaller_game_LobbyCode,
__Marshaller_game_Null);
static readonly grpc::Method<global::Game.Null, global::Game.LobbyCode> __Method_joinLobbyWithoutCode = new grpc::Method<global::Game.Null, global::Game.LobbyCode>(
grpc::MethodType.Unary,
__ServiceName,
"joinLobbyWithoutCode",
__Marshaller_game_Null,
__Marshaller_game_LobbyCode);
/// <summary>Service descriptor</summary>
public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor
{
get { return global::Game.GameReflection.Descriptor.Services[0]; }
}
/// <summary>Base class for server-side implementations of Connection</summary>
[grpc::BindServiceMethod(typeof(Connection), "BindService")]
public abstract partial class ConnectionBase
{
public virtual global::System.Threading.Tasks.Task<global::Game.UserID> connect(global::Game.Username request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
public virtual global::System.Threading.Tasks.Task<global::Game.Null> joinLobbyWithCode(global::Game.LobbyCode request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
public virtual global::System.Threading.Tasks.Task<global::Game.LobbyCode> joinLobbyWithoutCode(global::Game.Null request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
}
/// <summary>Client for Connection</summary>
public partial class ConnectionClient : grpc::ClientBase<ConnectionClient>
{
/// <summary>Creates a new client for Connection</summary>
/// <param name="channel">The channel to use to make remote calls.</param>
public ConnectionClient(grpc::ChannelBase channel) : base(channel)
{
}
/// <summary>Creates a new client for Connection that uses a custom <c>CallInvoker</c>.</summary>
/// <param name="callInvoker">The callInvoker to use to make remote calls.</param>
public ConnectionClient(grpc::CallInvoker callInvoker) : base(callInvoker)
{
}
/// <summary>Protected parameterless constructor to allow creation of test doubles.</summary>
protected ConnectionClient() : base()
{
}
/// <summary>Protected constructor to allow creation of configured clients.</summary>
/// <param name="configuration">The client configuration.</param>
protected ConnectionClient(ClientBaseConfiguration configuration) : base(configuration)
{
}
public virtual global::Game.UserID connect(global::Game.Username request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return connect(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual global::Game.UserID connect(global::Game.Username request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_connect, null, options, request);
}
public virtual grpc::AsyncUnaryCall<global::Game.UserID> connectAsync(global::Game.Username request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return connectAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncUnaryCall<global::Game.UserID> connectAsync(global::Game.Username request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_connect, null, options, request);
}
public virtual global::Game.Null joinLobbyWithCode(global::Game.LobbyCode request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return joinLobbyWithCode(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual global::Game.Null joinLobbyWithCode(global::Game.LobbyCode request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_joinLobbyWithCode, null, options, request);
}
public virtual grpc::AsyncUnaryCall<global::Game.Null> joinLobbyWithCodeAsync(global::Game.LobbyCode request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return joinLobbyWithCodeAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncUnaryCall<global::Game.Null> joinLobbyWithCodeAsync(global::Game.LobbyCode request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_joinLobbyWithCode, null, options, request);
}
public virtual global::Game.LobbyCode joinLobbyWithoutCode(global::Game.Null request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return joinLobbyWithoutCode(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual global::Game.LobbyCode joinLobbyWithoutCode(global::Game.Null request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_joinLobbyWithoutCode, null, options, request);
}
public virtual grpc::AsyncUnaryCall<global::Game.LobbyCode> joinLobbyWithoutCodeAsync(global::Game.Null request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return joinLobbyWithoutCodeAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncUnaryCall<global::Game.LobbyCode> joinLobbyWithoutCodeAsync(global::Game.Null request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_joinLobbyWithoutCode, null, options, request);
}
/// <summary>Creates a new instance of client from given <c>ClientBaseConfiguration</c>.</summary>
protected override ConnectionClient NewInstance(ClientBaseConfiguration configuration)
{
return new ConnectionClient(configuration);
}
}
/// <summary>Creates service definition that can be registered with a server</summary>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
public static grpc::ServerServiceDefinition BindService(ConnectionBase serviceImpl)
{
return grpc::ServerServiceDefinition.CreateBuilder()
.AddMethod(__Method_connect, serviceImpl.connect)
.AddMethod(__Method_joinLobbyWithCode, serviceImpl.joinLobbyWithCode)
.AddMethod(__Method_joinLobbyWithoutCode, serviceImpl.joinLobbyWithoutCode).Build();
}
/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
/// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
/// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
public static void BindService(grpc::ServiceBinderBase serviceBinder, ConnectionBase serviceImpl)
{
serviceBinder.AddMethod(__Method_connect, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Game.Username, global::Game.UserID>(serviceImpl.connect));
serviceBinder.AddMethod(__Method_joinLobbyWithCode, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Game.LobbyCode, global::Game.Null>(serviceImpl.joinLobbyWithCode));
serviceBinder.AddMethod(__Method_joinLobbyWithoutCode, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Game.Null, global::Game.LobbyCode>(serviceImpl.joinLobbyWithoutCode));
}
}
/// <summary>
/// Lobby functionality (client_id required for most of them)
/// </summary>
public static partial class Lobby
{
static readonly string __ServiceName = "game.Lobby";
static void __Helper_SerializeMessage(global::Google.Protobuf.IMessage message, grpc::SerializationContext context)
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (message is global::Google.Protobuf.IBufferMessage)
{
context.SetPayloadLength(message.CalculateSize());
global::Google.Protobuf.MessageExtensions.WriteTo(message, context.GetBufferWriter());
context.Complete();
return;
}
#endif
context.Complete(global::Google.Protobuf.MessageExtensions.ToByteArray(message));
}
static class __Helper_MessageCache<T>
{
public static readonly bool IsBufferMessage = global::System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(global::Google.Protobuf.IBufferMessage)).IsAssignableFrom(typeof(T));
}
static T __Helper_DeserializeMessage<T>(grpc::DeserializationContext context, global::Google.Protobuf.MessageParser<T> parser) where T : global::Google.Protobuf.IMessage<T>
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (__Helper_MessageCache<T>.IsBufferMessage)
{
return parser.ParseFrom(context.PayloadAsReadOnlySequence());
}
#endif
return parser.ParseFrom(context.PayloadAsNewBuffer());
}
static readonly grpc::Marshaller<global::Game.Null> __Marshaller_game_Null = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.Null.Parser));
static readonly grpc::Marshaller<global::Game.Game> __Marshaller_game_Game = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.Game.Parser));
static readonly grpc::Marshaller<global::Game.CardID> __Marshaller_game_CardID = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.CardID.Parser));
static readonly grpc::Marshaller<global::Game.Image> __Marshaller_game_Image = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.Image.Parser));
static readonly grpc::Marshaller<global::Game.Vote> __Marshaller_game_Vote = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.Vote.Parser));
static readonly grpc::Marshaller<global::Game.LobbyStatus> __Marshaller_game_LobbyStatus = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.LobbyStatus.Parser));
static readonly grpc::Method<global::Game.Null, global::Game.Game> __Method_getGames = new grpc::Method<global::Game.Null, global::Game.Game>(
grpc::MethodType.ServerStreaming,
__ServiceName,
"getGames",
__Marshaller_game_Null,
__Marshaller_game_Game);
static readonly grpc::Method<global::Game.CardID, global::Game.Image> __Method_getCardImage = new grpc::Method<global::Game.CardID, global::Game.Image>(
grpc::MethodType.Unary,
__ServiceName,
"getCardImage",
__Marshaller_game_CardID,
__Marshaller_game_Image);
static readonly grpc::Method<global::Game.Vote, global::Game.Null> __Method_vote = new grpc::Method<global::Game.Vote, global::Game.Null>(
grpc::MethodType.Unary,
__ServiceName,
"vote",
__Marshaller_game_Vote,
__Marshaller_game_Null);
static readonly grpc::Method<global::Game.Null, global::Game.Null> __Method_ready = new grpc::Method<global::Game.Null, global::Game.Null>(
grpc::MethodType.Unary,
__ServiceName,
"ready",
__Marshaller_game_Null,
__Marshaller_game_Null);
static readonly grpc::Method<global::Game.Null, global::Game.LobbyStatus> __Method_status = new grpc::Method<global::Game.Null, global::Game.LobbyStatus>(
grpc::MethodType.Unary,
__ServiceName,
"status",
__Marshaller_game_Null,
__Marshaller_game_LobbyStatus);
/// <summary>Service descriptor</summary>
public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor
{
get { return global::Game.GameReflection.Descriptor.Services[1]; }
}
/// <summary>Base class for server-side implementations of Lobby</summary>
[grpc::BindServiceMethod(typeof(Lobby), "BindService")]
public abstract partial class LobbyBase
{
public virtual global::System.Threading.Tasks.Task getGames(global::Game.Null request, grpc::IServerStreamWriter<global::Game.Game> responseStream, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
public virtual global::System.Threading.Tasks.Task<global::Game.Image> getCardImage(global::Game.CardID request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
public virtual global::System.Threading.Tasks.Task<global::Game.Null> vote(global::Game.Vote request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
public virtual global::System.Threading.Tasks.Task<global::Game.Null> ready(global::Game.Null request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
public virtual global::System.Threading.Tasks.Task<global::Game.LobbyStatus> status(global::Game.Null request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
}
/// <summary>Client for Lobby</summary>
public partial class LobbyClient : grpc::ClientBase<LobbyClient>
{
/// <summary>Creates a new client for Lobby</summary>
/// <param name="channel">The channel to use to make remote calls.</param>
public LobbyClient(grpc::ChannelBase channel) : base(channel)
{
}
/// <summary>Creates a new client for Lobby that uses a custom <c>CallInvoker</c>.</summary>
/// <param name="callInvoker">The callInvoker to use to make remote calls.</param>
public LobbyClient(grpc::CallInvoker callInvoker) : base(callInvoker)
{
}
/// <summary>Protected parameterless constructor to allow creation of test doubles.</summary>
protected LobbyClient() : base()
{
}
/// <summary>Protected constructor to allow creation of configured clients.</summary>
/// <param name="configuration">The client configuration.</param>
protected LobbyClient(ClientBaseConfiguration configuration) : base(configuration)
{
}
public virtual grpc::AsyncServerStreamingCall<global::Game.Game> getGames(global::Game.Null request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return getGames(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncServerStreamingCall<global::Game.Game> getGames(global::Game.Null request, grpc::CallOptions options)
{
return CallInvoker.AsyncServerStreamingCall(__Method_getGames, null, options, request);
}
public virtual global::Game.Image getCardImage(global::Game.CardID request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return getCardImage(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual global::Game.Image getCardImage(global::Game.CardID request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_getCardImage, null, options, request);
}
public virtual grpc::AsyncUnaryCall<global::Game.Image> getCardImageAsync(global::Game.CardID request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return getCardImageAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncUnaryCall<global::Game.Image> getCardImageAsync(global::Game.CardID request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_getCardImage, null, options, request);
}
public virtual global::Game.Null vote(global::Game.Vote request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return vote(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual global::Game.Null vote(global::Game.Vote request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_vote, null, options, request);
}
public virtual grpc::AsyncUnaryCall<global::Game.Null> voteAsync(global::Game.Vote request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return voteAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncUnaryCall<global::Game.Null> voteAsync(global::Game.Vote request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_vote, null, options, request);
}
public virtual global::Game.Null ready(global::Game.Null request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return ready(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual global::Game.Null ready(global::Game.Null request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_ready, null, options, request);
}
public virtual grpc::AsyncUnaryCall<global::Game.Null> readyAsync(global::Game.Null request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return readyAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncUnaryCall<global::Game.Null> readyAsync(global::Game.Null request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_ready, null, options, request);
}
public virtual global::Game.LobbyStatus status(global::Game.Null request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return status(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual global::Game.LobbyStatus status(global::Game.Null request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_status, null, options, request);
}
public virtual grpc::AsyncUnaryCall<global::Game.LobbyStatus> statusAsync(global::Game.Null request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return statusAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
public virtual grpc::AsyncUnaryCall<global::Game.LobbyStatus> statusAsync(global::Game.Null request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_status, null, options, request);
}
/// <summary>Creates a new instance of client from given <c>ClientBaseConfiguration</c>.</summary>
protected override LobbyClient NewInstance(ClientBaseConfiguration configuration)
{
return new LobbyClient(configuration);
}
}
/// <summary>Creates service definition that can be registered with a server</summary>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
public static grpc::ServerServiceDefinition BindService(LobbyBase serviceImpl)
{
return grpc::ServerServiceDefinition.CreateBuilder()
.AddMethod(__Method_getGames, serviceImpl.getGames)
.AddMethod(__Method_getCardImage, serviceImpl.getCardImage)
.AddMethod(__Method_vote, serviceImpl.vote)
.AddMethod(__Method_ready, serviceImpl.ready)
.AddMethod(__Method_status, serviceImpl.status).Build();
}
/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
/// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
/// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
public static void BindService(grpc::ServiceBinderBase serviceBinder, LobbyBase serviceImpl)
{
serviceBinder.AddMethod(__Method_getGames, serviceImpl == null ? null : new grpc::ServerStreamingServerMethod<global::Game.Null, global::Game.Game>(serviceImpl.getGames));
serviceBinder.AddMethod(__Method_getCardImage, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Game.CardID, global::Game.Image>(serviceImpl.getCardImage));
serviceBinder.AddMethod(__Method_vote, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Game.Vote, global::Game.Null>(serviceImpl.vote));
serviceBinder.AddMethod(__Method_ready, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Game.Null, global::Game.Null>(serviceImpl.ready));
serviceBinder.AddMethod(__Method_status, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Game.Null, global::Game.LobbyStatus>(serviceImpl.status));
}
}
}
#endregion