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syntax = "proto3";
import "google/protobuf/empty.proto";
import "common.proto";
package connection;
// Connection utilities to get a client_id
// service Connection {
// rpc name(google.protobuf.Empty) returns(common.Name);
// rpc connect(common.Name) returns(UserID);
// rpc joinLobbyWithCode(LobbyCode) returns(google.protobuf.Empty);
// rpc createLobby(LobbyConfig) returns(LobbyCode);
// rpc getGames(google.protobuf.Empty) returns(stream Game);
// rpc getPublicLobbies (google.protobuf.Empty) returns (stream LobbyCode);
// rpc disconnect (google.protobuf.Empty) returns (google.protobuf.Empty);
// }
message Game {
string name = 1;
string version = 2;
repeated string authors = 3;
uint32 id = 4;
}
message UserID { string id = 1; }
message LobbyConfig {
bool public = 1;
// repeated uint32 allowed_games = 2;
}
message LobbyCode { uint32 code = 1; }