using System.Collections.Generic; using System.Collections.Concurrent; using System.Threading.Tasks; using System.Net.Sockets; using UnityEngine; using Utilities; using System.Net; using System; using Empty = Google.Protobuf.WellKnownTypes.Empty; public class Client : MonoBehaviour { private static ConnectionImpl reference; public static void Connect(string name, string address = "127.0.0.1:50052") { reference = new ConnectionImpl(name, address); } public static ref ConnectionImpl GetConnection() { return ref reference; } public static void CloseConnection() { if (reference != null) { reference.Close(); reference = null; } } void Update() { if (reference != null) { reference.eventManager.Update(); } } void OnApplicationQuit() { CloseConnection(); } public class NetEventManager { private Dictionary> returnNameHandlers = new Dictionary>(); private Dictionary> returnConnectHandlers = new Dictionary>(); private Dictionary> returnCreateLobbyHandlers = new Dictionary>(); private Dictionary> returnGamesHandlers = new Dictionary>(); private Dictionary> returnPublicLobbiesHandlers = new Dictionary>(); public ConcurrentQueue queue; public void Update() { Protocol.ServerClientPacket p = null; while (queue.TryDequeue(out p)) { Debug.Log("Message " + p.DataCase); switch (p.DataCase) { case Protocol.ServerClientPacket.DataOneofCase.ReturnName: { var v = new Action[this.returnNameHandlers.Count]; this.returnNameHandlers.Values.CopyTo(v, 0); foreach (var n in v) { n(p.ReturnName); } } break; case Protocol.ServerClientPacket.DataOneofCase.ReturnConnect: { var v = new Action[this.returnConnectHandlers.Count]; this.returnConnectHandlers.Values.CopyTo(v, 0); foreach (var n in v) { n(p.ReturnConnect); } } break; case Protocol.ServerClientPacket.DataOneofCase.ReturnCreateLobby: { var v = new Action[this.returnCreateLobbyHandlers.Count]; this.returnCreateLobbyHandlers.Values.CopyTo(v, 0); foreach (var n in v) { n(p.ReturnCreateLobby); } } break; case Protocol.ServerClientPacket.DataOneofCase.ReturnGames: { var v = new Action[this.returnGamesHandlers.Count]; this.returnGamesHandlers.Values.CopyTo(v, 0); foreach (var n in v) { n(p.ReturnGames); } } break; case Protocol.ServerClientPacket.DataOneofCase.ReturnPublicLobbies: { var v = new Action[this.returnPublicLobbiesHandlers.Count]; this.returnPublicLobbiesHandlers.Values.CopyTo(v, 0); foreach (var n in v) { n(p.ReturnPublicLobbies); } } break; default: break; } } } public void AddHandler(string name, Action handler) { returnNameHandlers.Add(name, handler); } public void AddHandler(string name, Action handler) { returnConnectHandlers.Add(name, handler); } public void AddHandler(string name, Action handler) { returnCreateLobbyHandlers.Add(name, handler); } public void AddHandler(string name, Action handler) { returnGamesHandlers.Add(name, handler); } public void AddHandler(string name, Action handler) { returnPublicLobbiesHandlers.Add(name, handler); } public void RemoveHandler(Protocol.ServerClientPacket.DataOneofCase kind, string name) { switch (kind) { case Protocol.ServerClientPacket.DataOneofCase.ReturnName: returnNameHandlers.Remove(name); break; case Protocol.ServerClientPacket.DataOneofCase.ReturnConnect: returnConnectHandlers.Remove(name); break; case Protocol.ServerClientPacket.DataOneofCase.ReturnCreateLobby: returnCreateLobbyHandlers.Remove(name); break; case Protocol.ServerClientPacket.DataOneofCase.ReturnGames: returnGamesHandlers.Remove(name); break; case Protocol.ServerClientPacket.DataOneofCase.ReturnPublicLobbies: returnPublicLobbiesHandlers.Remove(name); break; default: break; } } } public class ConnectionImpl // : MonoBehaviour { public TcpConnection conn; private string connId; private uint? lobby = null; private string address; public NetEventManager eventManager; private Modifiable lobby_status = null; public ConnectionImpl(string user, string address) { Debug.Log("Connecting with the tcp channel"); conn = new TcpConnection(address); conn.SendMessage(new Protocol.ClientServerPacket() { Connect = new Common.Name { Name_ = user } }); Protocol.ServerClientPacket p = null; Debug.Log("Waiting for response"); while (p == null) { conn.q.TryDequeue(out p); } if (p.ReturnConnect == null) { throw new Exception("Unexpected non ReturnConnect packet"); } connId = p.ReturnConnect.Id; this.address = address; this.eventManager = new NetEventManager() { queue = conn.q }; } public void QueryName() { conn.SendMessage(new Protocol.ClientServerPacket() { QueryName = new Google.Protobuf.WellKnownTypes.Empty() }); // return connection.name(new Google.Protobuf.WellKnownTypes.Empty()).Name_; } public string GetServerAddress() { return address; } public void JoinLobby(string code) { lobby = Base32.FromString(code); // connection.joinLobbyWithCode(new ConnectionService.LobbyCode { Code = (uint)lobby }, new Metadata { new Metadata.Entry("client_id", connId) }); } public void CreateLobby(bool isPublic) { conn.SendMessage(new Protocol.ClientServerPacket() {CreateLobby = new Connection.LobbyConfig {Public = isPublic}}); // lobby = connection.createLobby(new ConnectionService.LobbyConfig {Public = isPublic}, new Metadata { new Metadata.Entry("client_id", connId) }).Code; } public string GetLobby() { if (lobby != null) { return Base32.ToString((uint)lobby); } else { return null; } } public List GetUsersInSameLobby() { // AsyncServerStreamingCall stream = lobby_client.users(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); List l = new List(); // while (runSync(stream.ResponseStream.MoveNext())) // { // Common.Name g = stream.ResponseStream.Current; // l.Add(g.Name_); // // Debug.Log("Received " + feature.ToString()); // } // Debug.Log(stream.ResponseStream.Current); return l; } public Lobby.LobbyStatus GetLobbyStatus(out bool hasChanged) { hasChanged = false; // if (lobby != null) { // if (lobby_status != null) { // var hasNew = lobby_client.pollStatus( // new Common.LastStatusTimestamp { // Time = Google.Protobuf.WellKnownTypes.Timestamp.FromDateTime(lobby_status.GetLastModfication()), // Lobby = (uint)lobby, // }, // new Metadata { new Metadata.Entry("client_id", connId) } // ).Value; // Debug.Log("HasNewStatus: " + hasNew); // if (hasNew) { // lobby_status.Set(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) })); // hasChanged = true; // } // } else { // Debug.Log("Getting status"); // lobby_status = new Modifiable(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) })); // hasChanged = true; // } // return lobby_status.Get(); // } else { // return null; // } return null; } public List GetLobbyVotes(uint game) { bool _b = false; Google.Protobuf.Collections.RepeatedField votes = GetLobbyStatus(out _b).Votes; var gameVotes = new List(); foreach (Lobby.Vote vote in votes) { if (vote.Game == game) { gameVotes.Add(vote); } } return gameVotes; } public int GetLobbyVoteCount(uint game) { bool _b = false; Google.Protobuf.Collections.RepeatedField votes = GetLobbyStatus(out _b).Votes; var gameVotes = new List(); foreach (Lobby.Vote vote in votes) { if (vote.Game == game) { gameVotes.Add(vote); } } return gameVotes.Count; } public Lobby.Vote GetSelfVote(string player) { bool _b = false; Google.Protobuf.Collections.RepeatedField votes = GetLobbyStatus(out _b).Votes; foreach (Lobby.Vote vote in votes) { Debug.Log(vote); if (vote.Player == player) { return vote; } } return null; } public void Vote(uint game) { // lobby_client.vote(new Lobby.SingleVote() { Game = game }, new Metadata { new Metadata.Entry("client_id", connId) }); } public void SetReady() { // lobby_client.ready(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); } public void LeaveLobby() { // lobby_client.leave(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); lobby = null; } public List GetPublicLobbies() { // AsyncServerStreamingCall stream = connection.getPublicLobbies(new Google.Protobuf.WellKnownTypes.Empty()); List l = new List(); // while (runSync(stream.ResponseStream.MoveNext())) // { // ConnectionService.LobbyCode g = stream.ResponseStream.Current; // l.Add(Base32.ToString(g.Code)); // // Debug.Log("Received " + feature.ToString()); // } // Debug.Log(stream.ResponseStream.Current); return l; } // public Game.Image GetCardImage(string cardKind) { // return game_client.getCardImage(new Game.CardKind() { Kind = cardKind }, new Metadata { new Metadata.Entry("client_id", connId) }); // } // public ICollection GetCards(string user) { // var status = game_client.status(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); // return status.PlayerPiles[status.Names.IndexOf(new Common.Name() { Name_ = user })].Piles_.Values; // } // public Dictionary> GetPiles(string user) { // var status = game_client.status(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); // var piles = new Dictionary>(); // var playerPilesMap = status.PlayerPiles[status.Names.IndexOf(new Common.Name() { Name_ = user })].Piles_; // var playerPiles = new Dictionary(); // foreach(string key in playerPilesMap.Keys) { // playerPiles.Add(key, playerPilesMap[key]); // } // var commonPilesMap = status.CommonPiles.Piles_; // var commonPiles = new Dictionary(); // foreach (string key in commonPilesMap.Keys) { // commonPiles.Add(key, commonPilesMap[key]); // } // piles.Add("Owned", playerPiles); // piles.Add("Common", commonPiles); // return piles; // } // public int GetUserIndex(string user) { // var status = game_client.status(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); // return status.Names.IndexOf(new Common.Name { Name_ = user }); // } // public Dictionary> OnClickCard(string pileName, bool isCommonPile, int cardIdx, string user) { // Game.PileKind pileKind = new Game.PileKind() { Owned = (uint)GetUserIndex(user) }; // game_client.onClick(new Game.CardId { PileKind = pileKind, CardIndex = new Game.CardIndex { Index = (uint)cardIdx }, PileName = pileName }, new Metadata { new Metadata.Entry("client_id", connId) }); // return GetPiles(user); // } // public List GetGames() // { // AsyncServerStreamingCall stream = connection.getGames(new Google.Protobuf.WellKnownTypes.Empty()); // List l = new List(); // while (runSync(stream.ResponseStream.MoveNext())) // { // ConnectionService.Game g = stream.ResponseStream.Current; // l.Add(g); // // Debug.Log("Received " + feature.ToString()); // } // // Debug.Log(stream.ResponseStream.Current); // return l; // } static T runSync(Task task) { task.Wait(); return task.Result; } public void Close() { conn.SendMessage(new Protocol.ClientServerPacket() {Disconnect = new Empty()}); } } }