using System.Collections; using System.IO; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; using UnityEngine.EventSystems; public class Card : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler{ public GameObject cardCanvas; private GameObject cardPreview; public static bool preparingCard = false; public static GameObject cardBeingPrepared; public bool preparedCard = false; public static Vector3 preparingOffset = new Vector3(0f,40f); public bool thrown = false; private GameObject actionMenu; private static GameObject thrownCards; void Start() { cardPreview = GameObject.FindGameObjectsWithTag("CardPreview")[0]; thrownCards = GameObject.FindGameObjectsWithTag("ThrownCards")[0]; actionMenu = transform.Find("ActionMenu").gameObject; actionMenu.SetActive(false); GetComponent