// // Generated by the protocol buffer compiler. DO NOT EDIT! // source: game.proto // #pragma warning disable 0414, 1591 #region Designer generated code using grpc = global::Grpc.Core; namespace Game { /// /// Service to use when user's in a running game /// public static partial class Game { static readonly string __ServiceName = "game.Game"; static void __Helper_SerializeMessage(global::Google.Protobuf.IMessage message, grpc::SerializationContext context) { #if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION if (message is global::Google.Protobuf.IBufferMessage) { context.SetPayloadLength(message.CalculateSize()); global::Google.Protobuf.MessageExtensions.WriteTo(message, context.GetBufferWriter()); context.Complete(); return; } #endif context.Complete(global::Google.Protobuf.MessageExtensions.ToByteArray(message)); } static class __Helper_MessageCache { public static readonly bool IsBufferMessage = global::System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(global::Google.Protobuf.IBufferMessage)).IsAssignableFrom(typeof(T)); } static T __Helper_DeserializeMessage(grpc::DeserializationContext context, global::Google.Protobuf.MessageParser parser) where T : global::Google.Protobuf.IMessage { #if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION if (__Helper_MessageCache.IsBufferMessage) { return parser.ParseFrom(context.PayloadAsReadOnlySequence()); } #endif return parser.ParseFrom(context.PayloadAsNewBuffer()); } static readonly grpc::Marshaller __Marshaller_game_CardId = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Game.CardId.Parser)); static readonly grpc::Marshaller __Marshaller_google_protobuf_Empty = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Google.Protobuf.WellKnownTypes.Empty.Parser)); static readonly grpc::Method __Method_onClick = new grpc::Method( grpc::MethodType.Unary, __ServiceName, "onClick", __Marshaller_game_CardId, __Marshaller_google_protobuf_Empty); /// Service descriptor public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor { get { return global::Game.GameReflection.Descriptor.Services[0]; } } /// Base class for server-side implementations of Game [grpc::BindServiceMethod(typeof(Game), "BindService")] public abstract partial class GameBase { /// /// TODO add status /// /// The request received from the client. /// The context of the server-side call handler being invoked. /// The response to send back to the client (wrapped by a task). public virtual global::System.Threading.Tasks.Task onClick(global::Game.CardId request, grpc::ServerCallContext context) { throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, "")); } } /// Client for Game public partial class GameClient : grpc::ClientBase { /// Creates a new client for Game /// The channel to use to make remote calls. public GameClient(grpc::ChannelBase channel) : base(channel) { } /// Creates a new client for Game that uses a custom CallInvoker. /// The callInvoker to use to make remote calls. public GameClient(grpc::CallInvoker callInvoker) : base(callInvoker) { } /// Protected parameterless constructor to allow creation of test doubles. protected GameClient() : base() { } /// Protected constructor to allow creation of configured clients. /// The client configuration. protected GameClient(ClientBaseConfiguration configuration) : base(configuration) { } /// /// TODO add status /// /// The request to send to the server. /// The initial metadata to send with the call. This parameter is optional. /// An optional deadline for the call. The call will be cancelled if deadline is hit. /// An optional token for canceling the call. /// The response received from the server. public virtual global::Google.Protobuf.WellKnownTypes.Empty onClick(global::Game.CardId request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken)) { return onClick(request, new grpc::CallOptions(headers, deadline, cancellationToken)); } /// /// TODO add status /// /// The request to send to the server. /// The options for the call. /// The response received from the server. public virtual global::Google.Protobuf.WellKnownTypes.Empty onClick(global::Game.CardId request, grpc::CallOptions options) { return CallInvoker.BlockingUnaryCall(__Method_onClick, null, options, request); } /// /// TODO add status /// /// The request to send to the server. /// The initial metadata to send with the call. This parameter is optional. /// An optional deadline for the call. The call will be cancelled if deadline is hit. /// An optional token for canceling the call. /// The call object. public virtual grpc::AsyncUnaryCall onClickAsync(global::Game.CardId request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken)) { return onClickAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken)); } /// /// TODO add status /// /// The request to send to the server. /// The options for the call. /// The call object. public virtual grpc::AsyncUnaryCall onClickAsync(global::Game.CardId request, grpc::CallOptions options) { return CallInvoker.AsyncUnaryCall(__Method_onClick, null, options, request); } /// Creates a new instance of client from given ClientBaseConfiguration. protected override GameClient NewInstance(ClientBaseConfiguration configuration) { return new GameClient(configuration); } } /// Creates service definition that can be registered with a server /// An object implementing the server-side handling logic. public static grpc::ServerServiceDefinition BindService(GameBase serviceImpl) { return grpc::ServerServiceDefinition.CreateBuilder() .AddMethod(__Method_onClick, serviceImpl.onClick).Build(); } /// Register service method with a service binder with or without implementation. Useful when customizing the service binding logic. /// Note: this method is part of an experimental API that can change or be removed without any prior notice. /// Service methods will be bound by calling AddMethod on this object. /// An object implementing the server-side handling logic. public static void BindService(grpc::ServiceBinderBase serviceBinder, GameBase serviceImpl) { serviceBinder.AddMethod(__Method_onClick, serviceImpl == null ? null : new grpc::UnaryServerMethod(serviceImpl.onClick)); } } } #endregion