using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PileTab : MonoBehaviour { public void OnClick() { var tabs = GameLoader.instance.pileTabs.transform; var piles = GameLoader.instance.playerPiles.transform; var self = transform.GetSiblingIndex(); for (int i = 0; i < tabs.childCount; i++) { tabs.GetChild(i).GetComponent().color = i == self ? new Color32(255, 255, 255, 100) : new Color32(255, 255, 255, 22); piles.GetChild(i).gameObject.SetActive(i == self); } } }