using Grpc.Core; using System.Collections.Generic; using System.Threading.Tasks; using UnityEngine; using Utilities; public static class Client { private static Connection reference; public static void Connect(string name, string address = "127.0.0.1:50052") { reference = new Connection(name, address); } public static ref Connection GetConnection() { return ref reference; } public static void CloseConnection() { if (reference != null) { reference.Close(); reference = null; } } public class Connection // : MonoBehaviour { private ConnectionService.Connection.ConnectionClient connection; private Lobby.Lobby.LobbyClient lobby_client; private Channel channel; private string connId; private uint? lobby = null; private string address; private Modifiable lobby_status = null; public Connection(string user, string address) { channel = new Channel(address, ChannelCredentials.Insecure); connection = new ConnectionService.Connection.ConnectionClient(channel); lobby_client = new Lobby.Lobby.LobbyClient(channel); connId = connection.connect(new Common.Name { Name_ = user }).Id; this.address = address; } public string Name() { return connection.name(new Google.Protobuf.WellKnownTypes.Empty()).Name_; } public string GetServerAddress() { return address; } public void JoinLobby(string code) { lobby = Base32.FromString(code); connection.joinLobbyWithCode(new ConnectionService.LobbyCode { Code = (uint)lobby }, new Metadata { new Metadata.Entry("client_id", connId) }); } public string CreateLobby(bool isPublic) { lobby = connection.createLobby(new ConnectionService.LobbyConfig {Public = isPublic}, new Metadata { new Metadata.Entry("client_id", connId) }).Code; return Base32.ToString((uint)lobby); } public string GetLobby() { if (lobby != null) { return Base32.ToString((uint)lobby); } else { return null; } } public List GetUsersInSameLobby(){ AsyncServerStreamingCall stream = lobby_client.users(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); List l = new List(); while (runSync(stream.ResponseStream.MoveNext())) { Common.Name g = stream.ResponseStream.Current; l.Add(g.Name_); // Debug.Log("Received " + feature.ToString()); } // Debug.Log(stream.ResponseStream.Current); return l; } public Lobby.LobbyStatus GetLobbyStatus() { if (lobby != null) { if (lobby_status != null) { var hasNew = lobby_client.pollStatus( new Common.LastStatusTimestamp { Time = Google.Protobuf.WellKnownTypes.Timestamp.FromDateTime(lobby_status.GetLastModfication()), Lobby = (uint)lobby, }, new Metadata { new Metadata.Entry("client_id", connId) } ).Value; // Debug.Log("HasNewStatus: " + hasNew); if (hasNew) { lobby_status.Set(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) })); } } else { Debug.Log("Getting status"); lobby_status = new Modifiable(lobby_client.getStatus(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) })); } Debug.Log(lobby_status.Get()); return lobby_status.Get(); } else { return null; } } public List GetLobbyVotes(uint game) { Google.Protobuf.Collections.RepeatedField votes = GetLobbyStatus().Votes; var gameVotes = new List(); foreach (Lobby.Vote vote in votes) { if (vote.Game == game) { gameVotes.Add(vote); } } return gameVotes; } public int GetLobbyVoteCount(uint game) { Google.Protobuf.Collections.RepeatedField votes = GetLobbyStatus().Votes; var gameVotes = new List(); foreach(Lobby.Vote vote in votes) { if (vote.Game == game) { gameVotes.Add(vote); } } return gameVotes.Count; } public Lobby.Vote GetSelfVote(string player) { Google.Protobuf.Collections.RepeatedField votes = GetLobbyStatus().Votes; foreach (Lobby.Vote vote in votes) { Debug.Log(vote); if (vote.Player == player) { return vote; } } return null; } public void Vote(uint game) { lobby_client.vote(new Lobby.SingleVote() { Game = game }, new Metadata { new Metadata.Entry("client_id", connId) }); } public void SetReady() { lobby_client.ready(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); } public void LeaveLobby() { lobby_client.leave(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); lobby = null; } public List GetPublicLobbies() { AsyncServerStreamingCall stream = connection.getPublicLobbies(new Google.Protobuf.WellKnownTypes.Empty()); List l = new List(); while (runSync(stream.ResponseStream.MoveNext())) { ConnectionService.LobbyCode g = stream.ResponseStream.Current; l.Add(Base32.ToString(g.Code)); // Debug.Log("Received " + feature.ToString()); } // Debug.Log(stream.ResponseStream.Current); return l; } public List GetGames() { AsyncServerStreamingCall stream = connection.getGames(new Google.Protobuf.WellKnownTypes.Empty()); List l = new List(); while (runSync(stream.ResponseStream.MoveNext())) { ConnectionService.Game g = stream.ResponseStream.Current; l.Add(g); // Debug.Log("Received " + feature.ToString()); } // Debug.Log(stream.ResponseStream.Current); return l; } static T runSync(Task task) { task.Wait(); return task.Result; } public void Close() { connection.disconnect(new Google.Protobuf.WellKnownTypes.Empty(), new Metadata { new Metadata.Entry("client_id", connId) }); channel.ShutdownAsync().Wait(); } } }