|
|
|
@ -1,10 +1,26 @@ |
|
|
|
using System; |
|
|
|
using System.Linq; |
|
|
|
using System.Collections; |
|
|
|
using System.Collections.Generic; |
|
|
|
using UnityEngine; |
|
|
|
using UnityEngine.UI; |
|
|
|
using Random = UnityEngine.Random; |
|
|
|
|
|
|
|
public class PileProperties { |
|
|
|
public string name; |
|
|
|
public string owner; |
|
|
|
public Game.GameStatus.Types.Card[] cards; |
|
|
|
public GameObject gameObject; |
|
|
|
} |
|
|
|
|
|
|
|
public class CardProperties { |
|
|
|
public Quaternion rotation; |
|
|
|
public string pileName; |
|
|
|
public int idx; |
|
|
|
public string kind; |
|
|
|
public GameObject gameObject; |
|
|
|
} |
|
|
|
|
|
|
|
public class GameLoader : MonoBehaviour { |
|
|
|
public GameObject table; |
|
|
|
public GameObject playerCube; |
|
|
|
@ -12,105 +28,169 @@ public class GameLoader : MonoBehaviour { |
|
|
|
public int playerCount; |
|
|
|
public Color[] playerColors; |
|
|
|
public GameObject cardPrefab; |
|
|
|
public GameObject cardCanvas; |
|
|
|
public GameObject handUI; |
|
|
|
public GameObject deck; |
|
|
|
public GameObject thrownCards; |
|
|
|
private static float yOffsetTable = 0.51f / 2; |
|
|
|
public static MainMenuController mmc; |
|
|
|
public static GameLoader myself; |
|
|
|
public Dictionary<string, Texture2D[]> cardImages = new Dictionary<string, Texture2D[]>(); |
|
|
|
public static Dictionary<string, CardProperties> cardRegistry = new Dictionary<string, CardProperties>(); |
|
|
|
public static Dictionary<string, PileProperties> pileRegistry = new Dictionary<string, PileProperties>(); |
|
|
|
private Client.ConnectionImpl conn; |
|
|
|
|
|
|
|
void Awake() { |
|
|
|
myself = this; |
|
|
|
} |
|
|
|
void Start() { |
|
|
|
conn = Client.GetConnection(); |
|
|
|
mmc = FindObjectOfType<MainMenuController>(); |
|
|
|
mmc.gameObject.SetActive(false); |
|
|
|
|
|
|
|
var angleDelta = (270) / playerCount; |
|
|
|
var dst = 15; |
|
|
|
var angleOffset = 45; |
|
|
|
for (int i=0;i<playerCount;i++) { |
|
|
|
for (int i = 0; i < playerCount; i++) { |
|
|
|
if (i == myIndex) |
|
|
|
continue; |
|
|
|
var offsetMult = (i - myIndex) > 0 ? 1 : -1; |
|
|
|
var angle = (angleDelta * (i - myIndex) + angleOffset * offsetMult); |
|
|
|
Vector3 pos = new Vector3(dst * Mathf.Sin(angle * Mathf.Deg2Rad), 2.6f, -dst * Mathf.Cos(angle * Mathf.Deg2Rad)); |
|
|
|
Vector3 pos = new Vector3(dst * Mathf.Sin(angle * Mathf.Deg2Rad), 2.6f, -dst * Mathf.Cos(angle * Mathf.Deg2Rad)); |
|
|
|
var player = Instantiate(playerCube, pos, Quaternion.AngleAxis(-angle, Vector3.up)); |
|
|
|
player.GetComponent<Renderer>().material.color = playerColors[i]; |
|
|
|
} |
|
|
|
ReloadPiles(); |
|
|
|
} |
|
|
|
public static void RegisterCard(string uuid, CardProperties properties) { |
|
|
|
if (!cardRegistry.ContainsKey(uuid)) cardRegistry.Add(uuid, properties); |
|
|
|
} |
|
|
|
public static void UpdateCard(string uuid, CardProperties properties) { |
|
|
|
if (cardRegistry.ContainsKey(uuid)) cardRegistry[uuid] = properties; |
|
|
|
} |
|
|
|
public static CardProperties GetCard(string uuid) { |
|
|
|
if (cardRegistry.ContainsKey(uuid)) return cardRegistry[uuid]; |
|
|
|
else return null; |
|
|
|
} |
|
|
|
public static void DeleteCard(string uuid) { |
|
|
|
if (cardRegistry.ContainsKey(uuid)) cardRegistry.Remove(uuid); |
|
|
|
} |
|
|
|
|
|
|
|
void SpawnCard(Client.ConnectionImpl conn, string cardKind, GameObject parent, System.Action<GameObject> callback) { |
|
|
|
string uuid = Guid.NewGuid().ToString(); |
|
|
|
conn.eventManager.AddHandler("game_card_image_"+uuid, (Game.Image image) => { |
|
|
|
if (cardKind != image.Kind) return; |
|
|
|
var card = Instantiate(cardPrefab, Vector3.zero, Quaternion.identity, parent.transform); |
|
|
|
var front = new Texture2D(1, 1); |
|
|
|
var back = new Texture2D(1, 1); |
|
|
|
if (cardImages.ContainsKey(cardKind)) { |
|
|
|
front = cardImages[cardKind][0]; |
|
|
|
back = cardImages[cardKind][1]; |
|
|
|
} else { |
|
|
|
front.LoadImage(image.Face.Span.ToArray()); |
|
|
|
back.LoadImage(image.Back.Span.ToArray()); |
|
|
|
cardImages.Add(cardKind, new Texture2D[] { front, back }); |
|
|
|
} |
|
|
|
card.transform.Find("Images").GetComponentsInChildren<RawImage>()[0].texture = front; |
|
|
|
card.transform.Find("Images").GetComponentsInChildren<RawImage>()[1].texture = back; |
|
|
|
card.transform.localScale = new Vector3(0.15f, 0.15f, 1f); |
|
|
|
callback.Invoke(card); |
|
|
|
conn.eventManager.RemoveHandler(Protocol.ServerClientPacket.DataOneofCase.ReturnCardImage, "game_card_image_"+uuid); |
|
|
|
}); |
|
|
|
conn.GetCardImage(cardKind); |
|
|
|
|
|
|
|
public static void RegisterPile(string name, PileProperties properties) { |
|
|
|
if (!pileRegistry.ContainsKey(name)) pileRegistry.Add(name, properties); |
|
|
|
} |
|
|
|
public static void UpdatePile(string name, PileProperties properties) { |
|
|
|
if (pileRegistry.ContainsKey(name)) pileRegistry[name] = properties; |
|
|
|
} |
|
|
|
public static PileProperties GetPile(string name) { |
|
|
|
if (pileRegistry.ContainsKey(name)) return pileRegistry[name]; |
|
|
|
else return null; |
|
|
|
} |
|
|
|
public static void DeletePile(string name) { |
|
|
|
if (pileRegistry.ContainsKey(name)) pileRegistry.Remove(name); |
|
|
|
} |
|
|
|
|
|
|
|
void SpawnClientCards() { |
|
|
|
var conn = Client.GetConnection(); |
|
|
|
if (conn != null) { |
|
|
|
var clientPiles = conn.GetPlayerPiles(mmc.currentUsername); |
|
|
|
if (clientPiles == null) return; |
|
|
|
foreach (string key in clientPiles.Keys) { |
|
|
|
var pile = clientPiles[key]; |
|
|
|
int idx = 0; |
|
|
|
foreach (Game.GameStatus.Types.Card card in pile.Cards) { |
|
|
|
string key2 = key; |
|
|
|
int idx2 = idx; |
|
|
|
SpawnCard(conn, card.Kind.Kind, handUI, (GameObject card) => { |
|
|
|
card.GetComponent<Card>().InitData(key2, false, idx2); |
|
|
|
}); |
|
|
|
idx++; |
|
|
|
} |
|
|
|
bool SpawnCard(string uuid, string cardKind, int index, string pileName, bool visible, Game.Image image) { |
|
|
|
if (image != null && cardKind != image.Kind) return false; |
|
|
|
|
|
|
|
PileProperties pileProps = GetPile(pileName); |
|
|
|
var card = Instantiate(cardPrefab, Vector3.zero, Quaternion.identity, pileProps.gameObject.transform); |
|
|
|
var front = new Texture2D(1, 1); |
|
|
|
var back = new Texture2D(1, 1); |
|
|
|
if (cardImages.ContainsKey(cardKind)) { |
|
|
|
front = cardImages[cardKind][0]; |
|
|
|
back = cardImages[cardKind][1]; |
|
|
|
} else { |
|
|
|
front.LoadImage(image.Face.Span.ToArray()); |
|
|
|
back.LoadImage(image.Back.Span.ToArray()); |
|
|
|
cardImages.Add(cardKind, new Texture2D[] { front, back }); |
|
|
|
} |
|
|
|
card.transform.Find("Images").GetComponentsInChildren<RawImage>()[0].texture = front; |
|
|
|
card.transform.Find("Images").GetComponentsInChildren<RawImage>()[1].texture = back; |
|
|
|
card.transform.localScale = new Vector3(0.15f, 0.15f, 1f); |
|
|
|
card.GetComponent<Card>().uuid = uuid; |
|
|
|
|
|
|
|
CardProperties cardProps = GetCard(uuid); |
|
|
|
|
|
|
|
GameObject canvas = null; |
|
|
|
if (pileProps.owner == "") { |
|
|
|
canvas = Instantiate(cardCanvas, pileProps.gameObject.transform.position + new Vector3(0, yOffsetTable + pileProps.gameObject.transform.childCount * 0.0075f, 0), cardProps != null ? cardProps.rotation : Quaternion.identity); |
|
|
|
canvas.GetComponent<Canvas>().worldCamera = Camera.main; |
|
|
|
card.transform.localScale = Vector3.one; |
|
|
|
card.transform.SetParent(canvas.transform, false); |
|
|
|
canvas.transform.SetParent(pileProps.gameObject.transform); |
|
|
|
canvas.tag = "ThrownCard"; |
|
|
|
canvas.transform.localScale = new Vector3(0.01f, 0.01f); |
|
|
|
|
|
|
|
if (canvas.transform.rotation == Quaternion.identity) { |
|
|
|
canvas.transform.Rotate(new Vector3(90f, 0f, 0f)); |
|
|
|
canvas.transform.Rotate(new Vector3(0f, 0f, Random.Range(-20, 20))); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if(!visible) { |
|
|
|
card.transform.GetChild(1).Rotate(0, 180f, 0); |
|
|
|
} |
|
|
|
|
|
|
|
if (cardProps != null) { |
|
|
|
if (cardProps.kind != cardKind) cardProps.kind = cardKind; |
|
|
|
if (cardProps.idx != index) cardProps.idx = index; |
|
|
|
if (cardProps.pileName != pileName) cardProps.pileName = pileName; |
|
|
|
if (cardProps.gameObject != card) cardProps.gameObject = card; |
|
|
|
if (canvas != null && cardProps.rotation != canvas.transform.rotation) cardProps.rotation = canvas.transform.rotation; |
|
|
|
UpdateCard(uuid, cardProps); |
|
|
|
} else { |
|
|
|
cardProps = new CardProperties { kind = cardKind, idx = index, pileName = pileName, rotation = canvas != null ? canvas.transform.rotation : Quaternion.identity, gameObject = card }; |
|
|
|
RegisterCard(uuid, cardProps); |
|
|
|
} |
|
|
|
return true; |
|
|
|
} |
|
|
|
void SpawnCommonCards() { |
|
|
|
var conn = Client.GetConnection(); |
|
|
|
if (conn != null) { |
|
|
|
var clientPiles = conn.GetCommonPiles(); |
|
|
|
if (clientPiles == null) return; |
|
|
|
foreach (string key in clientPiles.Keys) { |
|
|
|
var pile = clientPiles[key]; |
|
|
|
int idx = 0; |
|
|
|
foreach (Game.GameStatus.Types.Card card in pile.Cards) { |
|
|
|
string key2 = key; |
|
|
|
|
|
|
|
void SpawnCards() { |
|
|
|
foreach (string key in pileRegistry.Keys) { |
|
|
|
int idx = 0; |
|
|
|
foreach (Game.GameStatus.Types.Card card in pileRegistry[key].cards) { |
|
|
|
if (cardImages.ContainsKey(card.Kind.Kind)) { |
|
|
|
SpawnCard(card.Uuid, card.Kind.Kind, idx, key, card.Visible, null); |
|
|
|
} else { |
|
|
|
string uuid = card.Uuid; |
|
|
|
string kind = card.Kind.Kind; |
|
|
|
int idx2 = idx; |
|
|
|
SpawnCard(conn, card.Kind.Kind, key == "placed" ? thrownCards : deck, (GameObject card) => { |
|
|
|
card.GetComponent<Card>().InitData(key2, true, idx2); |
|
|
|
card.GetComponent<Card>().ThrowCard(key2 == "placed" ? thrownCards : deck); |
|
|
|
string key2 = key; |
|
|
|
bool visible = card.Visible; |
|
|
|
conn.eventManager.AddHandler("game_card_image_" + uuid, (Game.Image image) => { |
|
|
|
if(!SpawnCard(uuid, kind, idx2, key2, visible, image)) return; |
|
|
|
conn.eventManager.RemoveHandler(Protocol.ServerClientPacket.DataOneofCase.ReturnCardImage, "game_card_image_" + uuid); |
|
|
|
}); |
|
|
|
idx++; |
|
|
|
conn.GetCardImage(card.Kind.Kind); |
|
|
|
} |
|
|
|
idx++; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
public static void ReloadPiles() { |
|
|
|
if (myself == null) return; |
|
|
|
var cards = GameObject.FindGameObjectsWithTag("Card"); |
|
|
|
foreach (GameObject card in cards) { |
|
|
|
Destroy(card); |
|
|
|
|
|
|
|
// Hardcoded values for pile gameobjects
|
|
|
|
var piles = myself.conn.GetPlayerPiles(mmc.currentUsername); |
|
|
|
foreach(var pair in piles.Keys.Zip(piles.Values, (key, value) => new dynamic[] { key, value })) { |
|
|
|
string key = (string)pair[0]; |
|
|
|
Game.GameStatus.Types.Pile value = (Game.GameStatus.Types.Pile)pair[1]; |
|
|
|
if(GetPile(key+mmc.currentUsername) == null) RegisterPile(key + mmc.currentUsername, new PileProperties { name = key, owner = mmc.currentUsername, cards = value.Cards.ToArray(), gameObject = myself.handUI}); |
|
|
|
else UpdatePile(key + mmc.currentUsername, new PileProperties { name = key, owner = mmc.currentUsername, cards = value.Cards.ToArray(), gameObject = myself.handUI }); |
|
|
|
} |
|
|
|
piles = myself.conn.GetCommonPiles(); |
|
|
|
foreach (var pair in piles.Keys.Zip(piles.Values, (key, value) => new dynamic[] { key, value })) { |
|
|
|
string key = (string)pair[0]; |
|
|
|
Game.GameStatus.Types.Pile value = (Game.GameStatus.Types.Pile)pair[1]; |
|
|
|
if (GetPile(key + "_common") == null) RegisterPile(key + "_common", new PileProperties { name = key, owner = "", cards = value.Cards.ToArray(), gameObject = key == "placed" ? myself.thrownCards : myself.deck }); |
|
|
|
else UpdatePile(key+"_common", new PileProperties { name = key, owner = "", cards = value.Cards.ToArray(), gameObject = key == "placed" ? myself.thrownCards : myself.deck }); |
|
|
|
} |
|
|
|
var cards = FindObjectsOfType<Card>(); |
|
|
|
foreach (Card card in cards) { |
|
|
|
if (card.IsThrown()) Destroy(card.transform.parent.gameObject); |
|
|
|
else Destroy(card.gameObject); |
|
|
|
} |
|
|
|
myself.SpawnCommonCards(); |
|
|
|
myself.SpawnClientCards(); |
|
|
|
myself.SpawnCards(); |
|
|
|
} |
|
|
|
} |
|
|
|
|