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Add user counter to the lobby menu

new_protocol
KeyKoder 5 years ago
parent
commit
41685ccb64
  1. 157
      unity/Assets/Scenes/MainMenu.unity
  2. 9
      unity/Assets/Scripts/MainMenuController.cs
  3. BIN
      unity/Assets/Sprites/usericon.png
  4. 130
      unity/Assets/Sprites/usericon.png.meta

157
unity/Assets/Scenes/MainMenu.unity

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9
unity/Assets/Scripts/MainMenuController.cs

@ -23,6 +23,8 @@ public class MainMenuController : MonoBehaviour {
private Text lobbyCode; private Text lobbyCode;
private GameObject lobbyScroll; private GameObject lobbyScroll;
private
void Start() { void Start() {
for(int i = 5; i < 0; i++){ for(int i = 5; i < 0; i++){
Debug.Log(i); Debug.Log(i);
@ -48,6 +50,8 @@ public class MainMenuController : MonoBehaviour {
lobbyCode = lobbyMenu.FindRecursive("LobbyCode")?.GetComponent<Text>(); lobbyCode = lobbyMenu.FindRecursive("LobbyCode")?.GetComponent<Text>();
lobbyScroll = lobbyMenu.FindRecursive("Content"); lobbyScroll = lobbyMenu.FindRecursive("Content");
Popup.OnPopupClosed += OnPopupClosed; Popup.OnPopupClosed += OnPopupClosed;
//InvokeRepeating("ReloadMenu", 0f, 5f);
} }
public void OnPopupClosed(object arg, GameObject popup) { public void OnPopupClosed(object arg, GameObject popup) {
@ -59,7 +63,9 @@ public class MainMenuController : MonoBehaviour {
} }
} }
void Update() {} void Update() {
ReloadMenu();
}
public void ConnectServer() { public void ConnectServer() {
try { try {
@ -184,6 +190,7 @@ public class MainMenuController : MonoBehaviour {
gameGO.gameObject.SetActive(true); gameGO.gameObject.SetActive(true);
} }
var users = conn.GetUsersInSameLobby(); var users = conn.GetUsersInSameLobby();
lobbyMenu.FindRecursive("Usercount").GetComponent<Text>().text = "x " + users.Count;
foreach(string name in users) { foreach(string name in users) {
Debug.Log(name); Debug.Log(name);
} }

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unity/Assets/Sprites/usericon.png

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